The Legend of Zelda: Link’s Awakening.
The only Zelda game I’ve played, omg, about 20 years ago… still have a lot of warm feelings for it :]
left: lorule field theme from the legend of zelda: a link between worlds
right: dark world theme from the legend of zelda: a link to the past
I just tried it out. I don’t know why I haven’t tried it sooner. I think I had trouble finding the means to play it in English.
I talked about BS Zelda 1 before. Largely a remake of Zelda 1, with nicer graphics, a new random power up system, a day and night system, completely new dungeons ( which each form a letter on the map that spells out St. Giga for some reason ), the only downside to this version of the game is the map of Hyrule Field is much smaller. Though I’d say the game itself is much easier than the original.
About BS Zelda: The Ancient Stone Tablets, it’s set in the world of a Link to the Past. However this game appears to take place after a Link to the Past.
Now, the game’s dungeon design is nothing special. Granted I’ve only played two dungeons so far, but they remind me more of Zelda 1 than they do ALTTP, and the bosses are the same.. But what is really interesting to me, are all the other features which, not to sound entitled, it’s obscene aren’t present n some of the newer games.
Firstly, you don’t actually play as Link in these games. Instead you play as the Satellaview mascot, which can be a boy or a girl. ( Ok, despite what I said earlier, this isn’t one of the features I was talking about, though the option would be appreciated by many I’m sure ). You wake up in Sarahsahlah’s old hide out, and you meet his brother, Aginah. He tells you to retrieve the stone tablets from the temples of Hyrule, but you only get so much time to play the game a day.
Speaking of time, much like the first BS Zelda, at random times, you’ll get a power up for a limited time, like unlimited bombs, unlimited arrows, a free heart refill, garunteed rupees when you kill an enemy, ect. They have expanded on the time based events though. I’ll get to that in a minute.
Instead of your guide character contacting you via a special stone like in a Link to the Past, Aginah and his fortune teller friend will contact you whenever they feel like it through the whole game… That sounds 100 times worse than Fi right? Well here’s the beauty of it. Their text when they contact you doesn’t stop gameplay. That’s right, you can receive tips and objective reminders without being brought to a screetching halt, and it’s not like the standard dialogue boxes either, it just takes up a small strip on the bottom of the screen and makes no annoying sounds. How cool is that? I kind of wish this was an option we had in the new games that we could turn on and off.
And getting back to the updated time events, Aginah and his Fortune Telling friend are the ones keeping you updated on what’s happening in Hyrule. They’ll tell you of incoming power ups and rewards most of the time. Other times, conditions change in the field, and they’ll update you on that.
For example, when I was half way through with the first temple, I was told it was raining outside, and Zoras would come out of the river. When I came outside, indeed, it was raining, and imagine the Zombie apocalypse in Hyrue, except all the Zombies were river Zora. There were so many! They also told me that King Zora becomes more friendly in the rain, and offers Zora Flippers for half price. The rain let up in front of the potion shop, and Syrup the Witch could actually be seen carrying her cauldron outside after the rain let up. Neat little detail. It was very foggy like the lost woods after the rain let up. Changing conditions and thereby changing enemy behavior on the field randomly would certainly keep travelers on their toes and more entertained if this feature was implimented today.
Aginah and the Fortune Teller weren’t the only ones to contact me. I actually got to meet up with Zelda herself, whom I saved from a bunch of Octorocks, and escorter back to Hyrule Castle. She revealed that she found me collapsed after seeing a flash of light, and brought me to Aginah. She also told me I reminded her of another young man who saved Hyrule once. Who could that be, I wonder? Also, there are some new NPC characters.
Anyhow, I ran out of time. I could keep playing, but it seems like no new objectives would be there for me. Seems that unlike BS Zelda 1, whoever got the game to work via emulation couldn’t remove the time restriction. I hope I’ll be able to play more at another time.
I played BS The Legend of Zelda: The Ancient Stone Tablets ( also known as BS A Link to the Past ), unlike my playthrough of BS Zelda 1, I didn’t have a patch to change the protagonist to Link, but the protagonist grew on me anyway. So… yeah. I drew one QT.
I’ll give a few impressions on the game itself on fuckyeahclassiclink in a few minutes.
Finally got the chance to properly scan this! The completely adorable and almost harmless four ‘Shadow Links’ from the Oracle Series!
Their names according to their ‘glow’: Green=Hono, Red=Hakai, Blue=Hiai, Purple=Zetsubo
They’re lost and asking for directions to the Maku tree but everyone keeps screaming and running away…
I just found out about a game called Marvelous: Another Treasure Island.
It was built on the A Link to the Past engine, and was made by none other than Eiji Auonuma, and the game’s success is what helped get him onto the Ocarina of Time team.
The protagonists and art style is very cute, and one ofthe characters even looks like Porky Minch.„ and the another like Joe from Digimon.
..Actually, I recall seeing this game in Nintendo Power before. Four page article apparently. But it didn’t get localized on account of it being near the N64’s launch and the end of the SNES’s life.
There’s a mostly-complete translation patch available. Maybe I’ll start this when I finish Soul Blazer.
There seems to be a few people that think Toon Link has a “Faces of Evil” alt in the new Smash Bros. That’s actually a classic Link alt. You may say, but wait, this is his classic Link alt:
True that this costume does return from Brawl ( though the yellow lip on the cap seems to be green now ), but they’re both classic Link colors. I don’t know why he has two, but he does…
NES Link’s earlier color scheme had the lime green colors you saw Toon Link wearing in Brawl. They’re pretty close to the shades of green on Link’s sprite in Zelda 1.
Later on, those colors were changed to a darker green, way more vivid. And these colors carried on into Adventure of Link and A Link to the Past.
did we ever get an explanation for pink haired link or did we just sort of accept it